Archive for the ‘Uncategorized’ Category

RAP4 T68 Alpha and T68 Bravo Special Edition Paintball Gun

Monday, June 22nd, 2009

These T68 Special Edition markers comes with the internal Flexi-Air System already installed. Just air it up and get into the game. T68 markers feature all metal construction and come with a 5 year warranty from defects in manufacturing or material, one of the longest product warranties the users will find in paintball.

San Jose, CA, June 21, 2009 –(PR.com)– Real Action Paintball is proud to introduce the T68 Alpha and T68 Bravo Special Edition markers. These two new markers embody the latest design trends in paintball.

These T68 Special Edition markers are ready right out of the box to get the users straight into the action. Each unit comes with the internal Flexi-Air System already installed. Just air it up and get into the game. T68 markers feature all metal construction and come with a 5 year warranty from defects in manufacturing or material, one of the longest product warranties the users will find in paintball.

The T68 Alpha is packed with the latest features, including a complete rail system (8 accessory rails.), CQB grip and 5 position adjustable carbine-style butt stock, exactly like on M4 series rifles. The T68 Alpha is hopper-fed with the option to upgrade into a full-blown magazine-fed marker, eliminating the hopper altogether for the most realistic look and handling available. The T68 Alpha is the best choice to get into action-packed scenario games.

The T68 Bravo is packed with all the features of the Alpha, except it comes standard with our unique magazine-fed system. This accepts paintballs through an 18 round, spring-loaded, detachable magazine that attaches quickly and easily right where it belongs. The T68 Bravo is best for those who want more than just realistic looks. When the users need to take the game to the most realistic levels with limited paint and magazine reloads, the T68 Bravo is the marker.

Amazing Choir

Friday, June 19th, 2009

Video of this amazing choir. Non-paintball but cool. Their name makes me laugh for reasons left unexplained but I love the sound effects at the beginning that they do. In this clip they are covering the song Africa by Toto. Not a terrible song but not great either. The lightning is the best.Enjoy.

Press Release- RAP4 Generation 2 AG1 Regulator

Wednesday, June 17th, 2009

PR.comThe Generation 2 AG1 Air Regulator has improved airflow for steady, reliable output pressures, and is smaller and lighter than previous and comparable models. The pressure adjustment knob easily compensates for temperature changes and changing between different air tanks, consistent, safe input pressures for the marker are critical to maintaining consistent muzzle velocity and protecting the marker from damage.

San Jose, CA, June 17, 2009 –(PR.COM)– Real Action Paintball is proud to introduce the Generation 2 AG1 Air Regulator. This new design incorporates a knob that easily adjusts output pressure. The Generation 2 AG1 Air Regulator is extremely versatile and adaptable to any paintball marker, and smaller, lighter and more compact than the previous version. Improved components produce a steady stream of constant air pressure as low as 50 psi. Light and compact enough to fit in the hand, it is a high performance regulator system and the ultimate performance upgrade for all paintball markers, the first step toward enhancing reliability and accuracy.

The Generation 2 AG1 Air Regulator has improved airflow for steady, reliable output pressures, and is smaller and lighter than previous and comparable models.

The pressure adjustment knob easily compensates for temperature changes and changing between different air tanks, consistent, safe input pressures for the marker are critical to maintaining consistent muzzle velocity and protecting the marker from damage.

The Generation 2 AG1 Air Regulators can be configured to work with all paintball markers, whether the users run a tank onboard or use a remote line. The AG1 Air Regulator will improve the function of whatever marker the users use.

These regulators work well as a critical component of the Thunder Grenade Charger unit, so the Generation 2 AG1 Air Regulator the users use on the marker can pull double duty in the field.

This Thunder Grenade Charger connects directly the to air tank without the regular. The users will get 100% CO2 pressure for maximum power. It is recommended to use this Thunder Grenade Charger with the regular to adjust pressure.

Regulators control the air going into the marker, from the tank, and steady that pressure. The regulator on the tank has to meter 4,500psi down to 150psi, a huge difference in pressure. These regulators take the fluctuating output from the tank, after going through that huge change in pressure, and finesse it into a steady supply that results in more consistent function and accuracy.

Paintball Sniper

Real Action Paintball Inc.
2215 Ringwood Avenue
San Jose, CA 95131
408-434-0434 Office

German Paintballers Need Your Help

Wednesday, June 17th, 2009

If any of you remember a while back when I posted an article that German lawmakers were attempting to ban paintball because of a tragic shooting that occurred. That’s right they are banning paintball because someone was shot by a REAL gun. Well the citizens are trying to fight back (wish we had more of that in this country). They have petitioned their parliament with an e-petition and this is where you can help. They have set up an e-petition that you can sign. They need 50,000 signatures. You need to set up an account here.

Once you have registered, go here to SIGN THE PETITION.
Many thanks to all of you that participate.

Paintball Sniper

RAP4 T68 Sub Machine Gun Generation 3 Paintball Gun

Friday, June 5th, 2009

The T68 Generation 3 Paintball Gun is designed for high speed games that call for instant and precise response with completely reliable equipment. With such features as the Atom Smasher Trigger System, this unit is manufactured for full-blown paintball combat.

San Jose, CA, June 05, 2009 –(PR.com)– T68 Sub Machine Gun Generation 3 Paintball Gun (SMG) is the shortest and the lightest paintball marker the users can find, packed with the features for the ultimate paintball game. T68 SMG is built with a 3″ barrel to keep it compact and tight for fast rapid action with the red dot scope to keep the target locked on.

The T68 Generation 3 Paintball Gun is designed for high speed games that call for instant and precise response with completely reliable equipment. With such features as the Atom Smasher Trigger System, this unit is manufactured for full-blown paintball combat.

It is best for individuals who believe in tactical precision, where every shot counts, and every ball eliminates an opponent. With an advanced hammer and power spring, this marker will deliver head shots at 150 feet, with a max range of 300 feet. They use standard .68 caliber paintballs and can be used at any paintball field. Military and law enforcement groups can use the T68 Gen3 for tactical training. It is perfect for room clearing and building entry training, teaching CQB marksmanship and firearm safety.

The T68 Gen3 is fabricated with weight, width and length that is comparable to authentic M16 or M4 style assault rifles, and the pistol grip is identical to that on an M4. This gives officers a true-to-life feel as if they were holding their duty gear. The T68 Gen3 will change the face of paintball and give the military and law enforcement agencies new training gear. The scenario gaming will never be the same again.

paintball sniper

PAINTBALL PRODUCT EXTRAVAGANZA

Thursday, June 4th, 2009

PAINTBALL PRODUCT EXTRAVAGANZA – Sept 15-18, Atlanta
PRESS RELEASE

PAINTBALL PRODUCT EXTRAVAGANZA – Sponsored by PbNation

Paintball Events Unlimited returns for 4 full days to Atlanta in September for Paintball Product Extravaganza at the request of manufacturers and after a highly successful tradeshow this past February. Manufacturers will be presenting 2010 product lines at the show in addition to the ever popular training seminars and tech classes that have become a notable part of Extravaganza.

Nearly 60 exhibitors from the United States, Canada and overseas will converge on the Hyatt Regency Hotel in Downtown Atlanta, September 15 – 18, filling over 120 exhibit spaces to show paintball business owners from around the world new products in time for the Holiday Season.

Having completely filled the exhibit hall, with over a dozen new along with many returning exhibitors, attendees will have the opportunity to visit with representatives from the following:

Action Pursuit Games
Allen Paintball – New
Arrow Precision
Bad News Paintball
Brimstone – New
BT Paintball
Canadian Action Sports – New
Cossio Insurance
Crossfire – New
Dye Precision
Energy Power Batteries – New
Exalt Paintball
Gen X Global
Guerrilla Air
Hammerhead Paintball
Hater Paintball
JT Sports
KEE Action Sports
K&L Air
KM Straps
KPro Netting
Kingman Training
Kohn – New
Mac Dev
Metadyne
Mighty Sports
MILSIG Paintball Canada – New
Ninja Air
NXe
Paintball Sports Magazine
PaintballX3
PbNation
PBRack
Pinokio
Planet Eclipse
ProCaps Direct
Python Paintball
PSTA
PSP
Real Action Paintball – New
Redz – New
Save Phace – New
Shocktech – New
Sly Equipment
Smart Parts
Special Ops
Spyder
Sup’Air
Tanked – New
****** – New
TechT Paintball
Tippmann Sports
Tiberius Arms
Trinity Paintball
Understood
Valken Sports – New
Virtue Paintball
Warrior Sports

Being popular at the February event, attendees will see the return of the Account Credit Program and registration gift bag filled with items from the various exhibitors.

Seminar and class schedule will be expanded with training seminars in business, marketing, store design, legal matters along with the popular factory tech classes presented by many of the exhibitors.

The September Paintball Product Extravaganza will be presented by Paintball Events Unlimited in cooperation with the PSTA and again sponsored by PbNation. The Hyatt Regency will be the host for the September 2009 Paintball Product Extravaganza and the February 2010 Paintball Extravaganza. Downtown Atlanta will be the place to learn paintball, see the new products, meet with the leaders of the industry and enjoy the City nighlife! Event and registration information will be available at
www.pb-events.com soon.

paintball sniper

Wednesday, June 3rd, 2009

RAP4 T68 Paintball Gun Commando Sniper

New Videos

Wednesday, June 3rd, 2009

I have new funny videos on the website.Click my signature to go to the front page of the site.

paintball sniper

Smart Parts To Unveil New IMPULSE Paintball Marker

Thursday, May 28th, 2009

thanks to 68calibre.com for this article.

Impulse – The Beat Goes On

Smart Parts unveils the all new Impulse professional tournament marker at Bitburg Millennium Series event.

Loyalhanna, PA – May 28, 2009 – The Classic Impulse was one of the most popular electropneumatic paintball markers ever produced. It found its way into the winner’s circle in the hands of teams like the All Americans and Strange. Pros loved it for its performance and amateurs loved it for its price. Even though it has been out of production for several years, it remains a popular used marker due to its fast rate of fire, simple cleaning requirements and rock-solid reliability.

Now, the beat goes on. Paintball players at the 2009 MAXS European Masters paintball tournament in Bitburg, Germany were treated to the unveiling of the all new Smart Parts Impulse. Smaller, faster and smoother than its legendary predecessor, the Impulse is built to exceed the needs of today’s professional tournament paintball player.

“The Classic Impulse was a phenomenally successful marker and players have been asking us to bring it back for some time,” said Smart Parts Vice President, Adam Gardner, “but we weren’t going to do it until we could do it right. That all came down to perfecting a new valve and dual-regulation system that gives us the speed and gas efficiency players expect from a poppet valve marker, combined with the smooth kick-free shooting that we deliver in our best spool valve paintguns.”

True to its heritage, the Impulse is a stacked tube marker, but this isn’t just a modification of the Classic, it is an all new marker with a more compact design, and numerous new features including:
Pressure balanced poppet valve allowing 1700 to 1800 shots from a 4500 psi 68ci system
Dual regulation allowing extremely low bolt force and eliminating kick
Air buffered firing piston shoots smoother with less vibration
Ultra-compact in-grip regulators reduce forward weight for improved balance
Hose-free design eliminating common leak points
Rechargeable lithium polymer battery powering the Impulse through approximately 100,000         shots per charge
Hinged Vision eye covers open without tools for cleaning and aren’t easily lost because         they stay attached to the marker
Volume chamber fore-grip eliminates shoot-down
Modular body design allowing for fast repairs and mix-and-match color styling
Freak compatible barrel system accepts bore inserts for changing paint sizes
Trigger based programming with modes for all major leagues and scenario use
Q-Lock feedneck quickly clamps and adjusts to all high performance hoppers

“The keys to the new Impulse design are its valve and regulators.” says Hans Semelsberger, Smart Parts’ Director of Technical Sales. “Most poppet valves are pushed closed by the air inside, so when the pressure is right for good efficiency, you have to hit them pretty hard to knock them open, and that shakes the gun, throwing off your aim. Our pressure balanced valve lets the air pressure push forward and backwards on the valve core at the same time. Those forces cancel each other out and the valve opens easily regardless of the pressure inside. It’s so soft, I can push it open with my little finger. Because the valve opens so easily, we are able to use two-stage regulation to drive the firing piston with very low pressure gas. That makes the Impulse gentle on paint, and lets it shoot without kick.”

With a suggested retail price of $999.00 US, the all new Impulse will be shown at the PSP Chicago Open in Bolingbrook Illinois, June 24th-28th, 2009, and will be available soon at Authorized Smart Parts dealers everywhere.

Smart Parts, Inc., is a leading developer and manufacturer of equipment and accessories for the sport of paintball. For more information, visit www.SmartParts.com. Smart Parts, Vision, Freak Jr., The Freak and Impulse are registered trademarks of Smart Parts, Inc.

Photographs:
Note: All images show the Impulse with a Freak Jr. barrel back. Shipping models will be configured with an Impulse Edition Freak barrel back.

IMPULSE Q&A from SMART PARTS

What barrel thread pattern does the Impulse use?
The same thread pattern that was introduced with the Classic Impulse. Because this is now the thread pattern used on all Smart Parts markers, it is now simply referred to as Smart Parts threading.

How much does the Impulse weigh?
Weight of the Impulse is approximately 2.1 pounds.

Can the Impulse be upgraded with a tapeworm mod?
The Tapeworm Mod was a popular upgrade for the Classic Impulse, however it is not necessary on the new Impulse because it already features dual-stage regulation.

If spool valves are so great, why make a poppet valve marker?
Some players like the feel of a spool valve marker, while some prefer a poppet. Regardless of  their preference, all players are looking for performance  – that’s where the Impulse delivers.

Does the release of the new Impulse mark the end of the Shocker product line?
No. In fact, this new product release proves that the Shocker SFT and Shocker NXT were not the end of the Impulse.

Why is the Impulse pressure balanced poppet valve a big deal?
Most poppet valves are pushed closed by the gas used to fire the marker. At the pressure ranges needed to obtain efficient operation (in terms of shots per tank fill) these valves must be struck fairly hard in order to knock them open and fire a paintball. The balanced valve in the Impulse also uses air-pressure to counter-act the pressure pushing it closed. It opens with little force, regardless of the pressure it is holding back. The balanced valve requires so little force to open that on prototype marker one of our engineers was actually able to fire the marker by pushing the valve open with his little finger. Since the valve takes less force to open, the Impulse is not shaken by the recoil of a hard hitting heavy hammer or ram.

Is the small part sticking out under the Impulse barrel a volume chamber?
No. The fire valve housing is an integral part of the pressure balanced poppet valve. The tail end of the valve is exposed to outside air through a passage in the center of the housing. The difference in pressure between the gas inside the valve, and the outside atmosphere is what provides the balancing force for the valve.

What is the advantage of dual-stage regulation?
The best pressure for firing a paintball and getting maximum air efficiency is not necessarily the best pressure to drive the firing piston which closes the bolt and opens the poppet valve. By regulating these gas supplies separately, each can be optimized for its own function. The Impulse uses approximately 50 psi to drive its firing piston. Compared to competing brand markers that drive pneumatic rams or hammers at 120 psi or more, this pressure reduction means that the Impulse bolt does not strike paint as hard, nor does it cause appreciable recoil or kick. This ultra-low force piston is only possible with the combination of the pressure balanced valve and dual-stage regulation.

Where are the Impulse’s regulators and how are they adjusted?
Both the primary and second-stage regulators for the Impulse are built into small rectangular cartridges housed inside the grip frame. They are adjusted using allen-wrenches through the Impulse control panel  – a rubber panel on the back of the grip frame. The modular design of the regulators also makes them quite simple to remove, inspect and clean or repair.

If the regulators are in the grip frame, what is in the foregrip?
The Impulse foregrip is an over-sized expanded volume chamber for the pressure balanced poppet valve. It provides a buffering reservoir of gas immediately adjacent to the valve, to prevent velocity drop-off under rapid fire. The bottom of the foregrip also contains an integrated relief valve to protect the Impulse from over-pressurization in case of a compressed air system regulator failure.

Can an aftermarket regulator be screwed in place of the foregrip, bypassing the primary Impulse regulator?
No, the Impulse foregrip does not use an ASA connection to attach to the marker body. A customized adapter and additional modifications would be required to use a different regulator.

The Impulse has no hoses on the outside, but what about the inside?
The Impulse has no hoses on the inside either. Compressed air is routed through the regulators, grip frame and body via channels machined within the aluminum walls of those parts. A pair of stainless steel transfer linkages route gas from the grip frame into the body.

Why is the Impulse firing piston air buffered?
By restricting gas flow vented from the firing piston, an air pressure buffer is created, slowing the piston and bolt as they near the end of their stroke. By slowing these parts, rather than letting them slam to an abrupt halt on impact with the valve, recoil is further eliminated from the Impulse’s firing cycle.

What kind of HPA system should be used with the Impulse?
The Impulse will perform optimally with a compressed air system delivering between 600 and 900 psi. “Low-Output” compressed air systems outputting 400 psi, are not recommended, as they may not react fast enough to maintain consistent pressure under high rates of fire.

Will the Impulse run on CO2?
The Impulse was designed from day one to run on compressed air only. The integrated relief valve that protects the Impulse from HPA regulator failure also protects it from the pressure spikes related to CO2, so although the marker is not designed for CO2 use, it is protected from CO2 related pressure damage.

Why is an integrated relief valve important?
Increasingly, compressed air system some manufacturers (not Smart Parts) save money by neglecting to include output-pressure burst disks or relief valves in their products. If such an unprotected air system should develop an internal leak, it could deliver full tank pressure to a marker. The Impulse’s built-in relief valve protects the marker’s solenoid valve seals and other components that could otherwise be damaged by over-pressurization.

Does the Impulse use a spoopet valve?
No. The Impulse has a pressure balanced poppet valve. Internet rumors have suggested that Smart Parts was soon to release a marker with a valve that was a hybrid of spool and poppet valve designs. These rumors were not true. The Impulse is a poppet valve marker. Although it is not a spool valve, the new Impulse valve core does share a feature in common with the some Smart Parts spool valves designs – a tail. The tail end of the valve core is exposed to the outside air, the same as the pin end. This allows the gas pressure in the Impulse valve to press equally in both directions, resulting in a balanced valve that requires very little force to open.

Is the Impulse compatible with integrated air accessories for the Luxe from DLX Technology Group?
No. Although the Impulse bottom-line ASA and optional drop spacer rail work similar to those components on a Luxe, placement of their air ports is different, due to the requirements of the regulators placed within the grip.

Is the Impulse battery strong enough to get through a full weekend of paintball?
That really depends how much you shoot in a weekend. A fully charged Impulse battery will power the marker for approximately 100,000 shots under optimal conditions.

How long does it take the Impulse battery to charge?
Approximately 20 to 30 minutes. Charging time is affected by temperature, and battery discharge level.

What if there isn’t time to charge the battery?
A second Lithium Polymer battery is included with the Impulse, and the battery side of the grip frame features Smart Parts quick grip snaps. The grip can be opened almost instantly without tools, and the low battery exchanged for a full battery in a matter of seconds.

What countries will the Impulse charger work in?
The Impulse charger is designed for universal operation with 110 or 220 volt AC wall outlets in most countries of the world. Prong adapters may be required outside of the US, Canada or Mexico.

Does the Impulse have a “Cricket” board?
No, the Impulse uses trigger-based programming with multi-colored LED feedback through the power button on the rear of its grip frame.

Is the Impulse circuit board tournament legal?
Yes, the Impulse features firing modes specifically designed to comply with the rules of all the current leading tournament series, and can be upgraded by Smart Parts techs, in case of a rules change. Additional scenario and recreational modes such as multi-shot burst, and Billy Ball are also included. The Impulse features a tournament lock button on the circuit board, that prevents mode changes from being made on the field.

If the grip opens without tools for a battery change, can’t a player open it to access the tournament lock during a game?
No. The left side of the grip opens with quick-snap connectors for fast battery changes. The right side is secured with button-head screws that require an allen-wrench for removal. The field-lock button is on the right side of the Impulse circuit board, and can not be accessed without tools.

What type of ball detents does the Impulse use?
Rubber nubbin style detents. The detents are located behind the Vision eye covers.

Why does the Impulse have a two-piece body?
The two piece body allows the electronics of the Vision anti-chop system to remain completely internal without bolt-on wire/eye covers, and provides machining access for the internal gas passages used by the Impulse’s hose-free design. It also allows for some interesting parts color combination possibilities and unusual feature upgrades.

How difficult is it to access the Vision sensors for cleaning?
No tools are required. Each eye cover has a knurled latch. Pressing down on the latch releases the eye cover to swing open.

What prevents the eye covers from getting lost in a staging area?
The Impulse Vision eye covers are hinged to the marker frame. They are not removed during normal maintenance, instead they are opened.

Do the eye covers pop open from a paintball hit, or gas pressure when shooting?
No. Inside each eye cover, a small o-ring acts as a spring, securely holding the eye cover latch in the locked position.

How difficult is it to re-seat the Vision sensors in the body after cleaning?
It is not difficult at all, because it is automatic. Both the Vision emitter and detector sit in pockets within the eye cover, held in place by a pair of brackets. As the eye cover is opened, they swing out with it, exposing the optical surface for cleaning, and the Vision beam path in the body. When the Vision eye cover is closed, they are perfectly re-aligned to the body.

How complex is removal of the pressure balanced valve core?
No tools are required, the valve housing can be unscrewed by hand for removal of the vale spring and valve core. If the housing has been over-tightened, it may be removed with an allen-wrench.

How complex is removal of the body from the grip frame?
The rubber grip must be removed, the Vision system and solenoid valve unplugged from the circuit board, two grip frame screws removed, and the grip may be removed from the body. The gas transfer linkages unplug from the Impulse body, and plug back in automatically as the two parts are rejoined.

How complex is separation of the upper body from the lower body?
With the body off the grip frame, and the bolt lifted out, three screws are removed, and the two pieces separate easily.

How complex is removal of the bolt?
It is very simple, just lift up on the bolt pin and slide the bolt out the back of the body.

How complex is removal of the firing piston?
One allen wrench is needed to unscrew the rear cap from the Impulse. After the bolt has been removed, the firing piston is free to slide out the back.

Does the Impulse include a Q-Lock feedneck?
Yes, that is a standard feature.

How complex is removal of the Q-Lock?
One screw clamps the Q-Lock securely in place.

What is different between the Impulse barrel back and The Freak barrel back?
Functionally, the parts are the same. The Impulse barrel back features a different external design. Some of the first photographed and released Impulse markers were shown with The Freak barrel back.

Can parts of the Impulse be mixed-and matched with different color combinations like they were with the Classic Impulse?
Yes, the Impulse has a very modular design. Even the body is built with an upper and lower section.

impulseblackblue

impulseblackred

Needs of a Paintball Sniper

Thursday, May 21st, 2009

What do you need in order to be a successful paintball sniper? You have basic personality needs, equipment needs, and the proper strategy. All of these combined will give you the tools you need to become a paintball sniper but you will have to put all of these together on your own to really be triumphant.

First you need to make sure you have the basic traits needed to be successful. You need to be patient. There are many matches that will have you stuck in positions for long periods of time before the perfect shot comes into focus. You will also be playing alone for the most part so you should be comfortable being in that role. This really can take out some of the basic fun of paintball which is the camaraderie but if you can get through this then you will be ahead of the game. You also have to be a confident paintballer. You will be waiting for long periods of time by yourself waiting on the perfect shot and you need to be sure that you can make it when the time comes because you usually only have that one shot.

You will not need much extra equipment other than your basic paintball needs. You will of course need a marker (gun) if you do not already have one. Most guns shoot the same distance because of industry guidelines keeping the speed of the paintballs exiting the barrel at less than 300 feet per second. So it is more important to find a marker that is comfortable to you so you can be your most accurate and consistent when the times comes for the shot. If you do have a marker you are comfortable with then you can simply purchase a paintball sniper kit that can convert your marker into a paintball sniper gun or buy the sniper gun parts separate such as a barrel or scope. You can get a paintball sniper barrel that will put more backspin on the paintball and slightly increase range but it is very difficult to increase range and not lose accuracy. You also need to match the paint you use to the barrel. A paintball sniper scope can also help some. High powered scopes are mostly useless in paintball because the markers will not have the range to make good use of this type of scope. I prefer a simple red dot scope cause of its ease of use and effectiveness at short and long range. Clothing can also enhance your effectiveness as a paintball sniper. One of the main keys to being a great sniper is stealth and a good camouflage outfit can greatly decrease your visibility. Some paintball snipers prefer a ghillie suit which are the best but can be pricey but you can do about the same with a camouflage suit that matches your surroundings. All of this equipment will help but will mean nothing if you don’t use your head.

Thinking through the match calmly, using your teammates, and having the proper strategy are the attributes that will separate you from the rest of the paintball snipers. Some of these you will have already and some you may have to develop. You need to be able to find a good hiding spot, where you can be comfortable. Then you need to be able to use your teammates to help in putting targets in the proper position to get a good shot. You will also have to use your head to know when it is the proper time to take the shot. If you are lacking in one of these areas, practice time can help you get better. Practice will make you comfortable with your surroundings which will calm you down and allow you to use your teammates to implement the strategy you are using.

Be patient once you find the proper hiding spot (your suit will hide you), use your teammates to implement your strategy(always be thinking), then use the proper equipment and be confident that you will make the perfect shot at the perfect time and make that one shot kill.